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/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*/var graphic = require("../../util/graphic");var vec2 = require("zrender/lib/core/vector");/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*//** * Line path for bezier and straight line draw */var straightLineProto = graphic.Line.prototype;var bezierCurveProto = graphic.BezierCurve.prototype;function isLine(shape) {  return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);}var _default = graphic.extendShape({  type: 'ec-line',  style: {    stroke: '#000',    fill: null  },  shape: {    x1: 0,    y1: 0,    x2: 0,    y2: 0,    percent: 1,    cpx1: null,    cpy1: null  },  buildPath: function (ctx, shape) {    this[isLine(shape) ? '_buildPathLine' : '_buildPathCurve'](ctx, shape);  },  _buildPathLine: straightLineProto.buildPath,  _buildPathCurve: bezierCurveProto.buildPath,  pointAt: function (t) {    return this[isLine(this.shape) ? '_pointAtLine' : '_pointAtCurve'](t);  },  _pointAtLine: straightLineProto.pointAt,  _pointAtCurve: bezierCurveProto.pointAt,  tangentAt: function (t) {    var shape = this.shape;    var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : this._tangentAtCurve(t);    return vec2.normalize(p, p);  },  _tangentAtCurve: bezierCurveProto.tangentAt});module.exports = _default;
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