| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378 | /** * 缓动代码来自 https://github.com/sole/tween.js/blob/master/src/Tween.js * @see http://sole.github.io/tween.js/examples/03_graphs.html * @exports zrender/animation/easing */var easing = {  /**  * @param {number} k  * @return {number}  */  linear: function (k) {    return k;  },  /**  * @param {number} k  * @return {number}  */  quadraticIn: function (k) {    return k * k;  },  /**  * @param {number} k  * @return {number}  */  quadraticOut: function (k) {    return k * (2 - k);  },  /**  * @param {number} k  * @return {number}  */  quadraticInOut: function (k) {    if ((k *= 2) < 1) {      return 0.5 * k * k;    }    return -0.5 * (--k * (k - 2) - 1);  },  // 三次方的缓动(t^3)  /**  * @param {number} k  * @return {number}  */  cubicIn: function (k) {    return k * k * k;  },  /**  * @param {number} k  * @return {number}  */  cubicOut: function (k) {    return --k * k * k + 1;  },  /**  * @param {number} k  * @return {number}  */  cubicInOut: function (k) {    if ((k *= 2) < 1) {      return 0.5 * k * k * k;    }    return 0.5 * ((k -= 2) * k * k + 2);  },  // 四次方的缓动(t^4)  /**  * @param {number} k  * @return {number}  */  quarticIn: function (k) {    return k * k * k * k;  },  /**  * @param {number} k  * @return {number}  */  quarticOut: function (k) {    return 1 - --k * k * k * k;  },  /**  * @param {number} k  * @return {number}  */  quarticInOut: function (k) {    if ((k *= 2) < 1) {      return 0.5 * k * k * k * k;    }    return -0.5 * ((k -= 2) * k * k * k - 2);  },  // 五次方的缓动(t^5)  /**  * @param {number} k  * @return {number}  */  quinticIn: function (k) {    return k * k * k * k * k;  },  /**  * @param {number} k  * @return {number}  */  quinticOut: function (k) {    return --k * k * k * k * k + 1;  },  /**  * @param {number} k  * @return {number}  */  quinticInOut: function (k) {    if ((k *= 2) < 1) {      return 0.5 * k * k * k * k * k;    }    return 0.5 * ((k -= 2) * k * k * k * k + 2);  },  // 正弦曲线的缓动(sin(t))  /**  * @param {number} k  * @return {number}  */  sinusoidalIn: function (k) {    return 1 - Math.cos(k * Math.PI / 2);  },  /**  * @param {number} k  * @return {number}  */  sinusoidalOut: function (k) {    return Math.sin(k * Math.PI / 2);  },  /**  * @param {number} k  * @return {number}  */  sinusoidalInOut: function (k) {    return 0.5 * (1 - Math.cos(Math.PI * k));  },  // 指数曲线的缓动(2^t)  /**  * @param {number} k  * @return {number}  */  exponentialIn: function (k) {    return k === 0 ? 0 : Math.pow(1024, k - 1);  },  /**  * @param {number} k  * @return {number}  */  exponentialOut: function (k) {    return k === 1 ? 1 : 1 - Math.pow(2, -10 * k);  },  /**  * @param {number} k  * @return {number}  */  exponentialInOut: function (k) {    if (k === 0) {      return 0;    }    if (k === 1) {      return 1;    }    if ((k *= 2) < 1) {      return 0.5 * Math.pow(1024, k - 1);    }    return 0.5 * (-Math.pow(2, -10 * (k - 1)) + 2);  },  // 圆形曲线的缓动(sqrt(1-t^2))  /**  * @param {number} k  * @return {number}  */  circularIn: function (k) {    return 1 - Math.sqrt(1 - k * k);  },  /**  * @param {number} k  * @return {number}  */  circularOut: function (k) {    return Math.sqrt(1 - --k * k);  },  /**  * @param {number} k  * @return {number}  */  circularInOut: function (k) {    if ((k *= 2) < 1) {      return -0.5 * (Math.sqrt(1 - k * k) - 1);    }    return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);  },  // 创建类似于弹簧在停止前来回振荡的动画  /**  * @param {number} k  * @return {number}  */  elasticIn: function (k) {    var s;    var a = 0.1;    var p = 0.4;    if (k === 0) {      return 0;    }    if (k === 1) {      return 1;    }    if (!a || a < 1) {      a = 1;      s = p / 4;    } else {      s = p * Math.asin(1 / a) / (2 * Math.PI);    }    return -(a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));  },  /**  * @param {number} k  * @return {number}  */  elasticOut: function (k) {    var s;    var a = 0.1;    var p = 0.4;    if (k === 0) {      return 0;    }    if (k === 1) {      return 1;    }    if (!a || a < 1) {      a = 1;      s = p / 4;    } else {      s = p * Math.asin(1 / a) / (2 * Math.PI);    }    return a * Math.pow(2, -10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1;  },  /**  * @param {number} k  * @return {number}  */  elasticInOut: function (k) {    var s;    var a = 0.1;    var p = 0.4;    if (k === 0) {      return 0;    }    if (k === 1) {      return 1;    }    if (!a || a < 1) {      a = 1;      s = p / 4;    } else {      s = p * Math.asin(1 / a) / (2 * Math.PI);    }    if ((k *= 2) < 1) {      return -0.5 * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p));    }    return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1;  },  // 在某一动画开始沿指示的路径进行动画处理前稍稍收回该动画的移动  /**  * @param {number} k  * @return {number}  */  backIn: function (k) {    var s = 1.70158;    return k * k * ((s + 1) * k - s);  },  /**  * @param {number} k  * @return {number}  */  backOut: function (k) {    var s = 1.70158;    return --k * k * ((s + 1) * k + s) + 1;  },  /**  * @param {number} k  * @return {number}  */  backInOut: function (k) {    var s = 1.70158 * 1.525;    if ((k *= 2) < 1) {      return 0.5 * (k * k * ((s + 1) * k - s));    }    return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);  },  // 创建弹跳效果  /**  * @param {number} k  * @return {number}  */  bounceIn: function (k) {    return 1 - easing.bounceOut(1 - k);  },  /**  * @param {number} k  * @return {number}  */  bounceOut: function (k) {    if (k < 1 / 2.75) {      return 7.5625 * k * k;    } else if (k < 2 / 2.75) {      return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75;    } else if (k < 2.5 / 2.75) {      return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375;    } else {      return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375;    }  },  /**  * @param {number} k  * @return {number}  */  bounceInOut: function (k) {    if (k < 0.5) {      return easing.bounceIn(k * 2) * 0.5;    }    return easing.bounceOut(k * 2 - 1) * 0.5 + 0.5;  }};var _default = easing;module.exports = _default;
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