| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505 | var _event = require("../core/event");var addEventListener = _event.addEventListener;var removeEventListener = _event.removeEventListener;var normalizeEvent = _event.normalizeEvent;var getNativeEvent = _event.getNativeEvent;var zrUtil = require("../core/util");var Eventful = require("../mixin/Eventful");var env = require("../core/env");/* global document */var TOUCH_CLICK_DELAY = 300;var globalEventSupported = env.domSupported;var localNativeListenerNames = function () {  var mouseHandlerNames = ['click', 'dblclick', 'mousewheel', 'mouseout', 'mouseup', 'mousedown', 'mousemove', 'contextmenu'];  var touchHandlerNames = ['touchstart', 'touchend', 'touchmove'];  var pointerEventNameMap = {    pointerdown: 1,    pointerup: 1,    pointermove: 1,    pointerout: 1  };  var pointerHandlerNames = zrUtil.map(mouseHandlerNames, function (name) {    var nm = name.replace('mouse', 'pointer');    return pointerEventNameMap.hasOwnProperty(nm) ? nm : name;  });  return {    mouse: mouseHandlerNames,    touch: touchHandlerNames,    pointer: pointerHandlerNames  };}();var globalNativeListenerNames = {  mouse: ['mousemove', 'mouseup'],  pointer: ['pointermove', 'pointerup']};function eventNameFix(name) {  return name === 'mousewheel' && env.browser.firefox ? 'DOMMouseScroll' : name;}function isPointerFromTouch(event) {  var pointerType = event.pointerType;  return pointerType === 'pen' || pointerType === 'touch';} // function useMSGuesture(handlerProxy, event) {//     return isPointerFromTouch(event) && !!handlerProxy._msGesture;// }// function onMSGestureChange(proxy, event) {//     if (event.translationX || event.translationY) {//         // mousemove is carried by MSGesture to reduce the sensitivity.//         proxy.handler.dispatchToElement(event.target, 'mousemove', event);//     }//     if (event.scale !== 1) {//         event.pinchX = event.offsetX;//         event.pinchY = event.offsetY;//         event.pinchScale = event.scale;//         proxy.handler.dispatchToElement(event.target, 'pinch', event);//     }// }/** * Prevent mouse event from being dispatched after Touch Events action * @see <https://github.com/deltakosh/handjs/blob/master/src/hand.base.js> * 1. Mobile browsers dispatch mouse events 300ms after touchend. * 2. Chrome for Android dispatch mousedown for long-touch about 650ms * Result: Blocking Mouse Events for 700ms. * * @param {DOMHandlerScope} scope */function setTouchTimer(scope) {  scope.touching = true;  if (scope.touchTimer != null) {    clearTimeout(scope.touchTimer);    scope.touchTimer = null;  }  scope.touchTimer = setTimeout(function () {    scope.touching = false;    scope.touchTimer = null;  }, 700);} // Mark touch, which is useful in distinguish touch and// mouse event in upper applicatoin.function markTouch(event) {  event && (event.zrByTouch = true);} // function markTriggeredFromLocal(event) {//     event && (event.__zrIsFromLocal = true);// }// function isTriggeredFromLocal(instance, event) {//     return !!(event && event.__zrIsFromLocal);// }function normalizeGlobalEvent(instance, event) {  // offsetX, offsetY still need to be calculated. They are necessary in the event  // handlers of the upper applications. Set `true` to force calculate them.  return normalizeEvent(instance.dom, new FakeGlobalEvent(instance, event), true);}/** * Detect whether the given el is in `painterRoot`. */function isLocalEl(instance, el) {  var elTmp = el;  var isLocal = false;  while (elTmp && elTmp.nodeType !== 9 && !(isLocal = elTmp.domBelongToZr || elTmp !== el && elTmp === instance.painterRoot)) {    elTmp = elTmp.parentNode;  }  return isLocal;}/** * Make a fake event but not change the original event, * becuase the global event probably be used by other * listeners not belonging to zrender. * @class */function FakeGlobalEvent(instance, event) {  this.type = event.type;  this.target = this.currentTarget = instance.dom;  this.pointerType = event.pointerType; // Necessray for the force calculation of zrX, zrY  this.clientX = event.clientX;  this.clientY = event.clientY; // Because we do not mount global listeners to touch events,  // we do not copy `targetTouches` and `changedTouches` here.}var fakeGlobalEventProto = FakeGlobalEvent.prototype; // we make the default methods on the event do nothing,// otherwise it is dangerous. See more details in// [Drag outside] in `Handler.js`.fakeGlobalEventProto.stopPropagation = fakeGlobalEventProto.stopImmediatePropagation = fakeGlobalEventProto.preventDefault = zrUtil.noop;/** * Local DOM Handlers * @this {HandlerProxy} */var localDOMHandlers = {  mousedown: function (event) {    event = normalizeEvent(this.dom, event);    this._mayPointerCapture = [event.zrX, event.zrY];    this.trigger('mousedown', event);  },  mousemove: function (event) {    event = normalizeEvent(this.dom, event);    var downPoint = this._mayPointerCapture;    if (downPoint && (event.zrX !== downPoint[0] || event.zrY !== downPoint[1])) {      togglePointerCapture(this, true);    }    this.trigger('mousemove', event);  },  mouseup: function (event) {    event = normalizeEvent(this.dom, event);    togglePointerCapture(this, false);    this.trigger('mouseup', event);  },  mouseout: function (event) {    event = normalizeEvent(this.dom, event); // Similarly to the browser did on `document` and touch event,    // `globalout` will be delayed to final pointer cature release.    if (this._pointerCapturing) {      event.zrEventControl = 'no_globalout';    } // There might be some doms created by upper layer application    // at the same level of painter.getViewportRoot() (e.g., tooltip    // dom created by echarts), where 'globalout' event should not    // be triggered when mouse enters these doms. (But 'mouseout'    // should be triggered at the original hovered element as usual).    var element = event.toElement || event.relatedTarget;    event.zrIsToLocalDOM = isLocalEl(this, element);    this.trigger('mouseout', event);  },  touchstart: function (event) {    // Default mouse behaviour should not be disabled here.    // For example, page may needs to be slided.    event = normalizeEvent(this.dom, event);    markTouch(event);    this._lastTouchMoment = new Date();    this.handler.processGesture(event, 'start'); // For consistent event listener for both touch device and mouse device,    // we simulate "mouseover-->mousedown" in touch device. So we trigger    // `mousemove` here (to trigger `mouseover` inside), and then trigger    // `mousedown`.    localDOMHandlers.mousemove.call(this, event);    localDOMHandlers.mousedown.call(this, event);  },  touchmove: function (event) {    event = normalizeEvent(this.dom, event);    markTouch(event);    this.handler.processGesture(event, 'change'); // Mouse move should always be triggered no matter whether    // there is gestrue event, because mouse move and pinch may    // be used at the same time.    localDOMHandlers.mousemove.call(this, event);  },  touchend: function (event) {    event = normalizeEvent(this.dom, event);    markTouch(event);    this.handler.processGesture(event, 'end');    localDOMHandlers.mouseup.call(this, event); // Do not trigger `mouseout` here, in spite of `mousemove`(`mouseover`) is    // triggered in `touchstart`. This seems to be illogical, but by this mechanism,    // we can conveniently implement "hover style" in both PC and touch device just    // by listening to `mouseover` to add "hover style" and listening to `mouseout`    // to remove "hover style" on an element, without any additional code for    // compatibility. (`mouseout` will not be triggered in `touchend`, so "hover    // style" will remain for user view)    // click event should always be triggered no matter whether    // there is gestrue event. System click can not be prevented.    if (+new Date() - this._lastTouchMoment < TOUCH_CLICK_DELAY) {      localDOMHandlers.click.call(this, event);    }  },  pointerdown: function (event) {    localDOMHandlers.mousedown.call(this, event); // if (useMSGuesture(this, event)) {    //     this._msGesture.addPointer(event.pointerId);    // }  },  pointermove: function (event) {    // FIXME    // pointermove is so sensitive that it always triggered when    // tap(click) on touch screen, which affect some judgement in    // upper application. So, we dont support mousemove on MS touch    // device yet.    if (!isPointerFromTouch(event)) {      localDOMHandlers.mousemove.call(this, event);    }  },  pointerup: function (event) {    localDOMHandlers.mouseup.call(this, event);  },  pointerout: function (event) {    // pointerout will be triggered when tap on touch screen    // (IE11+/Edge on MS Surface) after click event triggered,    // which is inconsistent with the mousout behavior we defined    // in touchend. So we unify them.    // (check localDOMHandlers.touchend for detailed explanation)    if (!isPointerFromTouch(event)) {      localDOMHandlers.mouseout.call(this, event);    }  }};/** * Othere DOM UI Event handlers for zr dom. * @this {HandlerProxy} */zrUtil.each(['click', 'mousewheel', 'dblclick', 'contextmenu'], function (name) {  localDOMHandlers[name] = function (event) {    event = normalizeEvent(this.dom, event);    this.trigger(name, event);  };});/** * DOM UI Event handlers for global page. * * [Caution]: * those handlers should both support in capture phase and bubble phase! * * @this {HandlerProxy} */var globalDOMHandlers = {  pointermove: function (event) {    // FIXME    // pointermove is so sensitive that it always triggered when    // tap(click) on touch screen, which affect some judgement in    // upper application. So, we dont support mousemove on MS touch    // device yet.    if (!isPointerFromTouch(event)) {      globalDOMHandlers.mousemove.call(this, event);    }  },  pointerup: function (event) {    globalDOMHandlers.mouseup.call(this, event);  },  mousemove: function (event) {    this.trigger('mousemove', event);  },  mouseup: function (event) {    var pointerCaptureReleasing = this._pointerCapturing;    togglePointerCapture(this, false);    this.trigger('mouseup', event);    if (pointerCaptureReleasing) {      event.zrEventControl = 'only_globalout';      this.trigger('mouseout', event);    }  }};/** * @param {HandlerProxy} instance * @param {DOMHandlerScope} scope */function mountLocalDOMEventListeners(instance, scope) {  var domHandlers = scope.domHandlers;  if (env.pointerEventsSupported) {    // Only IE11+/Edge    // 1. On devices that both enable touch and mouse (e.g., MS Surface and lenovo X240),    // IE11+/Edge do not trigger touch event, but trigger pointer event and mouse event    // at the same time.    // 2. On MS Surface, it probablely only trigger mousedown but no mouseup when tap on    // screen, which do not occurs in pointer event.    // So we use pointer event to both detect touch gesture and mouse behavior.    zrUtil.each(localNativeListenerNames.pointer, function (nativeEventName) {      mountSingleDOMEventListener(scope, nativeEventName, function (event) {        // markTriggeredFromLocal(event);        domHandlers[nativeEventName].call(instance, event);      });    }); // FIXME    // Note: MS Gesture require CSS touch-action set. But touch-action is not reliable,    // which does not prevent defuault behavior occasionally (which may cause view port    // zoomed in but use can not zoom it back). And event.preventDefault() does not work.    // So we have to not to use MSGesture and not to support touchmove and pinch on MS    // touch screen. And we only support click behavior on MS touch screen now.    // MS Gesture Event is only supported on IE11+/Edge and on Windows 8+.    // We dont support touch on IE on win7.    // See <https://msdn.microsoft.com/en-us/library/dn433243(v=vs.85).aspx>    // if (typeof MSGesture === 'function') {    //     (this._msGesture = new MSGesture()).target = dom; // jshint ignore:line    //     dom.addEventListener('MSGestureChange', onMSGestureChange);    // }  } else {    if (env.touchEventsSupported) {      zrUtil.each(localNativeListenerNames.touch, function (nativeEventName) {        mountSingleDOMEventListener(scope, nativeEventName, function (event) {          // markTriggeredFromLocal(event);          domHandlers[nativeEventName].call(instance, event);          setTouchTimer(scope);        });      }); // Handler of 'mouseout' event is needed in touch mode, which will be mounted below.      // addEventListener(root, 'mouseout', this._mouseoutHandler);    } // 1. Considering some devices that both enable touch and mouse event (like on MS Surface    // and lenovo X240, @see #2350), we make mouse event be always listened, otherwise    // mouse event can not be handle in those devices.    // 2. On MS Surface, Chrome will trigger both touch event and mouse event. How to prevent    // mouseevent after touch event triggered, see `setTouchTimer`.    zrUtil.each(localNativeListenerNames.mouse, function (nativeEventName) {      mountSingleDOMEventListener(scope, nativeEventName, function (event) {        event = getNativeEvent(event);        if (!scope.touching) {          // markTriggeredFromLocal(event);          domHandlers[nativeEventName].call(instance, event);        }      });    });  }}/** * @param {HandlerProxy} instance * @param {DOMHandlerScope} scope */function mountGlobalDOMEventListeners(instance, scope) {  // Only IE11+/Edge. See the comment in `mountLocalDOMEventListeners`.  if (env.pointerEventsSupported) {    zrUtil.each(globalNativeListenerNames.pointer, mount);  } // Touch event has implemented "drag outside" so we do not mount global listener for touch event.  // (see https://www.w3.org/TR/touch-events/#the-touchmove-event)  // We do not consider "both-support-touch-and-mouse device" for this feature (see the comment of  // `mountLocalDOMEventListeners`) to avoid bugs util some requirements come.  else if (!env.touchEventsSupported) {      zrUtil.each(globalNativeListenerNames.mouse, mount);    }  function mount(nativeEventName) {    function nativeEventListener(event) {      event = getNativeEvent(event); // See the reason in [Drag outside] in `Handler.js`      // This checking supports both `useCapture` or not.      // PENDING: if there is performance issue in some devices,      // we probably can not use `useCapture` and change a easier      // to judes whether local (mark).      if (!isLocalEl(instance, event.target)) {        event = normalizeGlobalEvent(instance, event);        scope.domHandlers[nativeEventName].call(instance, event);      }    }    mountSingleDOMEventListener(scope, nativeEventName, nativeEventListener, {      capture: true    } // See [Drag Outside] in `Handler.js`    );  }}function mountSingleDOMEventListener(scope, nativeEventName, listener, opt) {  scope.mounted[nativeEventName] = listener;  scope.listenerOpts[nativeEventName] = opt;  addEventListener(scope.domTarget, eventNameFix(nativeEventName), listener, opt);}function unmountDOMEventListeners(scope) {  var mounted = scope.mounted;  for (var nativeEventName in mounted) {    if (mounted.hasOwnProperty(nativeEventName)) {      removeEventListener(scope.domTarget, eventNameFix(nativeEventName), mounted[nativeEventName], scope.listenerOpts[nativeEventName]);    }  }  scope.mounted = {};}/** * See [Drag Outside] in `Handler.js`. * @implement * @param {boolean} isPointerCapturing Should never be `null`/`undefined`. *        `true`: start to capture pointer if it is not capturing. *        `false`: end the capture if it is capturing. */function togglePointerCapture(instance, isPointerCapturing) {  instance._mayPointerCapture = null;  if (globalEventSupported && instance._pointerCapturing ^ isPointerCapturing) {    instance._pointerCapturing = isPointerCapturing;    var globalHandlerScope = instance._globalHandlerScope;    isPointerCapturing ? mountGlobalDOMEventListeners(instance, globalHandlerScope) : unmountDOMEventListeners(globalHandlerScope);  }}/** * @inner * @class */function DOMHandlerScope(domTarget, domHandlers) {  this.domTarget = domTarget;  this.domHandlers = domHandlers; // Key: eventName, value: mounted handler funcitons.  // Used for unmount.  this.mounted = {};  this.listenerOpts = {};  this.touchTimer = null;  this.touching = false;}/** * @public * @class */function HandlerDomProxy(dom, painterRoot) {  Eventful.call(this);  this.dom = dom;  this.painterRoot = painterRoot;  this._localHandlerScope = new DOMHandlerScope(dom, localDOMHandlers);  if (globalEventSupported) {    this._globalHandlerScope = new DOMHandlerScope(document, globalDOMHandlers);  }  /**   * @type {boolean}   */  this._pointerCapturing = false;  /**   * @type {Array.<number>} [x, y] or null.   */  this._mayPointerCapture = null;  mountLocalDOMEventListeners(this, this._localHandlerScope);}var handlerDomProxyProto = HandlerDomProxy.prototype;handlerDomProxyProto.dispose = function () {  unmountDOMEventListeners(this._localHandlerScope);  if (globalEventSupported) {    unmountDOMEventListeners(this._globalHandlerScope);  }};handlerDomProxyProto.setCursor = function (cursorStyle) {  this.dom.style && (this.dom.style.cursor = cursorStyle || 'default');};zrUtil.mixin(HandlerDomProxy, Eventful);var _default = HandlerDomProxy;module.exports = _default;
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