| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 | var _vector = require("../../core/vector");var v2Min = _vector.min;var v2Max = _vector.max;var v2Scale = _vector.scale;var v2Distance = _vector.distance;var v2Add = _vector.add;var v2Clone = _vector.clone;var v2Sub = _vector.sub;/** * 贝塞尔平滑曲线 * @module zrender/shape/util/smoothBezier * @author pissang (https://www.github.com/pissang) *         Kener (@Kener-林峰, kener.linfeng@gmail.com) *         errorrik (errorrik@gmail.com) *//** * 贝塞尔平滑曲线 * @alias module:zrender/shape/util/smoothBezier * @param {Array} points 线段顶点数组 * @param {number} smooth 平滑等级, 0-1 * @param {boolean} isLoop * @param {Array} constraint 将计算出来的控制点约束在一个包围盒内 *                           比如 [[0, 0], [100, 100]], 这个包围盒会与 *                           整个折线的包围盒做一个并集用来约束控制点。 * @param {Array} 计算出来的控制点数组 */function _default(points, smooth, isLoop, constraint) {  var cps = [];  var v = [];  var v1 = [];  var v2 = [];  var prevPoint;  var nextPoint;  var min;  var max;  if (constraint) {    min = [Infinity, Infinity];    max = [-Infinity, -Infinity];    for (var i = 0, len = points.length; i < len; i++) {      v2Min(min, min, points[i]);      v2Max(max, max, points[i]);    } // 与指定的包围盒做并集    v2Min(min, min, constraint[0]);    v2Max(max, max, constraint[1]);  }  for (var i = 0, len = points.length; i < len; i++) {    var point = points[i];    if (isLoop) {      prevPoint = points[i ? i - 1 : len - 1];      nextPoint = points[(i + 1) % len];    } else {      if (i === 0 || i === len - 1) {        cps.push(v2Clone(points[i]));        continue;      } else {        prevPoint = points[i - 1];        nextPoint = points[i + 1];      }    }    v2Sub(v, nextPoint, prevPoint); // use degree to scale the handle length    v2Scale(v, v, smooth);    var d0 = v2Distance(point, prevPoint);    var d1 = v2Distance(point, nextPoint);    var sum = d0 + d1;    if (sum !== 0) {      d0 /= sum;      d1 /= sum;    }    v2Scale(v1, v, -d0);    v2Scale(v2, v, d1);    var cp0 = v2Add([], point, v1);    var cp1 = v2Add([], point, v2);    if (constraint) {      v2Max(cp0, cp0, min);      v2Min(cp0, cp0, max);      v2Max(cp1, cp1, min);      v2Min(cp1, cp1, max);    }    cps.push(cp0);    cps.push(cp1);  }  if (isLoop) {    cps.push(cps.shift());  }  return cps;}module.exports = _default;
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