| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | var _vector = require("../../core/vector");var v2Distance = _vector.distance;/** * Catmull-Rom spline 插值折线 * @module zrender/shape/util/smoothSpline * @author pissang (https://www.github.com/pissang) *         Kener (@Kener-林峰, kener.linfeng@gmail.com) *         errorrik (errorrik@gmail.com) *//** * @inner */function interpolate(p0, p1, p2, p3, t, t2, t3) {  var v0 = (p2 - p0) * 0.5;  var v1 = (p3 - p1) * 0.5;  return (2 * (p1 - p2) + v0 + v1) * t3 + (-3 * (p1 - p2) - 2 * v0 - v1) * t2 + v0 * t + p1;}/** * @alias module:zrender/shape/util/smoothSpline * @param {Array} points 线段顶点数组 * @param {boolean} isLoop * @return {Array} */function _default(points, isLoop) {  var len = points.length;  var ret = [];  var distance = 0;  for (var i = 1; i < len; i++) {    distance += v2Distance(points[i - 1], points[i]);  }  var segs = distance / 2;  segs = segs < len ? len : segs;  for (var i = 0; i < segs; i++) {    var pos = i / (segs - 1) * (isLoop ? len : len - 1);    var idx = Math.floor(pos);    var w = pos - idx;    var p0;    var p1 = points[idx % len];    var p2;    var p3;    if (!isLoop) {      p0 = points[idx === 0 ? idx : idx - 1];      p2 = points[idx > len - 2 ? len - 1 : idx + 1];      p3 = points[idx > len - 3 ? len - 1 : idx + 2];    } else {      p0 = points[(idx - 1 + len) % len];      p2 = points[(idx + 1) % len];      p3 = points[(idx + 2) % len];    }    var w2 = w * w;    var w3 = w * w2;    ret.push([interpolate(p0[0], p1[0], p2[0], p3[0], w, w2, w3), interpolate(p0[1], p1[1], p2[1], p3[1], w, w2, w3)]);  }  return ret;}module.exports = _default;
 |