| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | var Path = require("../Path");/** * n角星(n>3) * @module zrender/graphic/shape/Star */var PI = Math.PI;var cos = Math.cos;var sin = Math.sin;var _default = Path.extend({  type: 'star',  shape: {    cx: 0,    cy: 0,    n: 3,    r0: null,    r: 0  },  buildPath: function (ctx, shape) {    var n = shape.n;    if (!n || n < 2) {      return;    }    var x = shape.cx;    var y = shape.cy;    var r = shape.r;    var r0 = shape.r0; // 如果未指定内部顶点外接圆半径,则自动计算    if (r0 == null) {      r0 = n > 4 // 相隔的外部顶点的连线的交点,      // 被取为内部交点,以此计算r0      ? r * cos(2 * PI / n) / cos(PI / n) // 二三四角星的特殊处理      : r / 3;    }    var dStep = PI / n;    var deg = -PI / 2;    var xStart = x + r * cos(deg);    var yStart = y + r * sin(deg);    deg += dStep; // 记录边界点,用于判断inside    ctx.moveTo(xStart, yStart);    for (var i = 0, end = n * 2 - 1, ri; i < end; i++) {      ri = i % 2 === 0 ? r0 : r;      ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));      deg += dStep;    }    ctx.closePath();  }});module.exports = _default;
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