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/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*/var Path = require("zrender/lib/graphic/Path");/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*/var _default = Path.extend({  type: 'echartsGaugePointer',  shape: {    angle: 0,    width: 10,    r: 10,    x: 0,    y: 0  },  buildPath: function (ctx, shape) {    var mathCos = Math.cos;    var mathSin = Math.sin;    var r = shape.r;    var width = shape.width;    var angle = shape.angle;    var x = shape.x - mathCos(angle) * width * (width >= r / 3 ? 1 : 2);    var y = shape.y - mathSin(angle) * width * (width >= r / 3 ? 1 : 2);    angle = shape.angle - Math.PI / 2;    ctx.moveTo(x, y);    ctx.lineTo(shape.x + mathCos(angle) * width, shape.y + mathSin(angle) * width);    ctx.lineTo(shape.x + mathCos(shape.angle) * r, shape.y + mathSin(shape.angle) * r);    ctx.lineTo(shape.x - mathCos(angle) * width, shape.y - mathSin(angle) * width);    ctx.lineTo(x, y);    return;  }});module.exports = _default;
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