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/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*/var zrUtil = require("zrender/lib/core/util");/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*//* global Uint8ClampedArray */var GRADIENT_LEVELS = 256;/** * Heatmap Chart * * @class */function Heatmap() {  var canvas = zrUtil.createCanvas();  this.canvas = canvas;  this.blurSize = 30;  this.pointSize = 20;  this.maxOpacity = 1;  this.minOpacity = 0;  this._gradientPixels = {};}Heatmap.prototype = {  /**   * Renders Heatmap and returns the rendered canvas   * @param {Array} data array of data, each has x, y, value   * @param {number} width canvas width   * @param {number} height canvas height   */  update: function (data, width, height, normalize, colorFunc, isInRange) {    var brush = this._getBrush();    var gradientInRange = this._getGradient(data, colorFunc, 'inRange');    var gradientOutOfRange = this._getGradient(data, colorFunc, 'outOfRange');    var r = this.pointSize + this.blurSize;    var canvas = this.canvas;    var ctx = canvas.getContext('2d');    var len = data.length;    canvas.width = width;    canvas.height = height;    for (var i = 0; i < len; ++i) {      var p = data[i];      var x = p[0];      var y = p[1];      var value = p[2]; // calculate alpha using value      var alpha = normalize(value); // draw with the circle brush with alpha      ctx.globalAlpha = alpha;      ctx.drawImage(brush, x - r, y - r);    }    if (!canvas.width || !canvas.height) {      // Avoid "Uncaught DOMException: Failed to execute 'getImageData' on      // 'CanvasRenderingContext2D': The source height is 0."      return canvas;    } // colorize the canvas using alpha value and set with gradient    var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);    var pixels = imageData.data;    var offset = 0;    var pixelLen = pixels.length;    var minOpacity = this.minOpacity;    var maxOpacity = this.maxOpacity;    var diffOpacity = maxOpacity - minOpacity;    while (offset < pixelLen) {      var alpha = pixels[offset + 3] / 256;      var gradientOffset = Math.floor(alpha * (GRADIENT_LEVELS - 1)) * 4; // Simple optimize to ignore the empty data      if (alpha > 0) {        var gradient = isInRange(alpha) ? gradientInRange : gradientOutOfRange; // Any alpha > 0 will be mapped to [minOpacity, maxOpacity]        alpha > 0 && (alpha = alpha * diffOpacity + minOpacity);        pixels[offset++] = gradient[gradientOffset];        pixels[offset++] = gradient[gradientOffset + 1];        pixels[offset++] = gradient[gradientOffset + 2];        pixels[offset++] = gradient[gradientOffset + 3] * alpha * 256;      } else {        offset += 4;      }    }    ctx.putImageData(imageData, 0, 0);    return canvas;  },  /**   * get canvas of a black circle brush used for canvas to draw later   * @private   * @returns {Object} circle brush canvas   */  _getBrush: function () {    var brushCanvas = this._brushCanvas || (this._brushCanvas = zrUtil.createCanvas()); // set brush size    var r = this.pointSize + this.blurSize;    var d = r * 2;    brushCanvas.width = d;    brushCanvas.height = d;    var ctx = brushCanvas.getContext('2d');    ctx.clearRect(0, 0, d, d); // in order to render shadow without the distinct circle,    // draw the distinct circle in an invisible place,    // and use shadowOffset to draw shadow in the center of the canvas    ctx.shadowOffsetX = d;    ctx.shadowBlur = this.blurSize; // draw the shadow in black, and use alpha and shadow blur to generate    // color in color map    ctx.shadowColor = '#000'; // draw circle in the left to the canvas    ctx.beginPath();    ctx.arc(-r, r, this.pointSize, 0, Math.PI * 2, true);    ctx.closePath();    ctx.fill();    return brushCanvas;  },  /**   * get gradient color map   * @private   */  _getGradient: function (data, colorFunc, state) {    var gradientPixels = this._gradientPixels;    var pixelsSingleState = gradientPixels[state] || (gradientPixels[state] = new Uint8ClampedArray(256 * 4));    var color = [0, 0, 0, 0];    var off = 0;    for (var i = 0; i < 256; i++) {      colorFunc[state](i / 255, true, color);      pixelsSingleState[off++] = color[0];      pixelsSingleState[off++] = color[1];      pixelsSingleState[off++] = color[2];      pixelsSingleState[off++] = color[3];    }    return pixelsSingleState;  }};var _default = Heatmap;module.exports = _default;
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