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/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*/var _config = require("../../config");var __DEV__ = _config.__DEV__;var echarts = require("../../echarts");var LineDraw = require("../helper/LineDraw");var EffectLine = require("../helper/EffectLine");var Line = require("../helper/Line");var Polyline = require("../helper/Polyline");var EffectPolyline = require("../helper/EffectPolyline");var LargeLineDraw = require("../helper/LargeLineDraw");var linesLayout = require("./linesLayout");var _createClipPathFromCoordSys = require("../helper/createClipPathFromCoordSys");var createClipPath = _createClipPathFromCoordSys.createClipPath;/** Licensed to the Apache Software Foundation (ASF) under one* or more contributor license agreements.  See the NOTICE file* distributed with this work for additional information* regarding copyright ownership.  The ASF licenses this file* to you under the Apache License, Version 2.0 (the* "License"); you may not use this file except in compliance* with the License.  You may obtain a copy of the License at**   http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing,* software distributed under the License is distributed on an* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY* KIND, either express or implied.  See the License for the* specific language governing permissions and limitations* under the License.*/var _default = echarts.extendChartView({  type: 'lines',  init: function () {},  render: function (seriesModel, ecModel, api) {    var data = seriesModel.getData();    var lineDraw = this._updateLineDraw(data, seriesModel);    var zlevel = seriesModel.get('zlevel');    var trailLength = seriesModel.get('effect.trailLength');    var zr = api.getZr(); // Avoid the drag cause ghost shadow    // FIXME Better way ?    // SVG doesn't support    var isSvg = zr.painter.getType() === 'svg';    if (!isSvg) {      zr.painter.getLayer(zlevel).clear(true);    } // Config layer with motion blur    if (this._lastZlevel != null && !isSvg) {      zr.configLayer(this._lastZlevel, {        motionBlur: false      });    }    if (this._showEffect(seriesModel) && trailLength) {      if (!isSvg) {        zr.configLayer(zlevel, {          motionBlur: true,          lastFrameAlpha: Math.max(Math.min(trailLength / 10 + 0.9, 1), 0)        });      }    }    lineDraw.updateData(data);    var clipPath = seriesModel.get('clip', true) && createClipPath(seriesModel.coordinateSystem, false, seriesModel);    if (clipPath) {      this.group.setClipPath(clipPath);    } else {      this.group.removeClipPath();    }    this._lastZlevel = zlevel;    this._finished = true;  },  incrementalPrepareRender: function (seriesModel, ecModel, api) {    var data = seriesModel.getData();    var lineDraw = this._updateLineDraw(data, seriesModel);    lineDraw.incrementalPrepareUpdate(data);    this._clearLayer(api);    this._finished = false;  },  incrementalRender: function (taskParams, seriesModel, ecModel) {    this._lineDraw.incrementalUpdate(taskParams, seriesModel.getData());    this._finished = taskParams.end === seriesModel.getData().count();  },  updateTransform: function (seriesModel, ecModel, api) {    var data = seriesModel.getData();    var pipelineContext = seriesModel.pipelineContext;    if (!this._finished || pipelineContext.large || pipelineContext.progressiveRender) {      // TODO Don't have to do update in large mode. Only do it when there are millions of data.      return {        update: true      };    } else {      // TODO Use same logic with ScatterView.      // Manually update layout      var res = linesLayout.reset(seriesModel);      if (res.progress) {        res.progress({          start: 0,          end: data.count()        }, data);      }      this._lineDraw.updateLayout();      this._clearLayer(api);    }  },  _updateLineDraw: function (data, seriesModel) {    var lineDraw = this._lineDraw;    var hasEffect = this._showEffect(seriesModel);    var isPolyline = !!seriesModel.get('polyline');    var pipelineContext = seriesModel.pipelineContext;    var isLargeDraw = pipelineContext.large;    if (!lineDraw || hasEffect !== this._hasEffet || isPolyline !== this._isPolyline || isLargeDraw !== this._isLargeDraw) {      if (lineDraw) {        lineDraw.remove();      }      lineDraw = this._lineDraw = isLargeDraw ? new LargeLineDraw() : new LineDraw(isPolyline ? hasEffect ? EffectPolyline : Polyline : hasEffect ? EffectLine : Line);      this._hasEffet = hasEffect;      this._isPolyline = isPolyline;      this._isLargeDraw = isLargeDraw;      this.group.removeAll();    }    this.group.add(lineDraw.group);    return lineDraw;  },  _showEffect: function (seriesModel) {    return !!seriesModel.get('effect.show');  },  _clearLayer: function (api) {    // Not use motion when dragging or zooming    var zr = api.getZr();    var isSvg = zr.painter.getType() === 'svg';    if (!isSvg && this._lastZlevel != null) {      zr.painter.getLayer(this._lastZlevel).clear(true);    }  },  remove: function (ecModel, api) {    this._lineDraw && this._lineDraw.remove();    this._lineDraw = null; // Clear motion when lineDraw is removed    this._clearLayer(api);  },  dispose: function () {}});module.exports = _default;
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